February 27, 2011 The design of an animation engine Building on earlier animation concepts, this article introduces the actual design of the animation engine [Graphics Programming]
February 21, 2011 New Incentives and a Whole New Platform From The Intel AppUpSM developer program Intel AppUpSM is now accepting MeeGo apps and offering new incentives for developers. If you're interested in tablet and netbook development, check it out! [Intel AppUp]
January 1, 2011 5
New Year's Resolutions for
Programmers Need some
ideas for software-related New
Year's resolutions? Check these
out! And Happy New Year! [General
Programming]
December 19, 2010 Frames,
Layers and Layer Folders in
Animation
Part 2 in our series on
designing an animation engine
explains how to organize
animations with frames, layers and
layer folders[Graphics
Programming]
December 15, 2010 Getting your app on Intel
AppUpSM: Porting "Ancient Frog" Interested in writing games for
multiple platforms? Want to know what goes in to building a port and how to
make your game port-friendly? This interview discusses one developer's
experience porting his game from the iPhone to the netbook. [Intel
AppUp]
December 14, 2010 An
Object Oriented Approach to
Animation The first part
in a series discussing the design
of an object oriented approach to
animation [Graphics
Programming]
November 23, 2010 Dixons
Challenge
Find out how you could win $15,000 for writing the ultimate home-enhancing app in the Dixons
Challenge [Intel AppUp]
November 15, 2010 Why
AppUp? An Quick Review of the
AppUp Model Learn about
AppUp, an app store framework that
allows developers to submit apps
to app stores serving a variety of
devices [Intel AppUp]
November 10, 2010 Same
Game,
Part 5 - Implementing an Undo/Redo
Stack and Keyboard Accelerators In this final
article on creating your own game,
you'll learn how to create an
undo/redo stack and add some handy
keyboard accelerators
[Game Programming]
November 9, 2010 Same
Game,
Part 4 - Adjusting Board Size and
Block Count To add replay
value and more excitement, it's
time to add more configuration to
the game, including changing the
number of blocks and the board
size [Game Programming]
November 8, 2010 Same
Game, Part 3 - Adding Difficulty
Levels Now that we a
playable game, it's time to add
some challenge and make it harder
[Game Programming]
November 7, 2010 Same
Game, Part 2 - Creating a Playable Game In the second article in this
series, you'll go from drawing the game board to actually having a playable
game! [Game Programming]
November 6, 2010 Same
Game, Part 1 - A Simple Game from Start to
Finish The first in a
series of articles that will teach
you exactly how to create a game
starting at the very beginning and ending
with a fully playable game (source
included!) [Game
Programming]
October 3, 2010 Setting
up Apple XCode
Added some instructions for
setting up Apple's XCode
environment on OS X
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